Simpsons Hit And Run Apu Level

Posted on  by 

The Simpsons: Hit & Run The Simpsons series. GCN, PS2, Xbox, PC. Full-game Leaderboard Level Leaderboard View all Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7. Category Extensions Guides Discord Streams Resources Forum Statistics Modifications. Moderated by: L i. Simpsons Hit And Run Levels refers to the seven different levels in The Simpsons: Hit& Run which are located in different areas of the town of Springfield, where the Simpson family live. The game has a sandbox-style format that emphasizes driving, and the player controls their character from a.

Level 3
Level 4
Level 5
Level 4

Level Information
Game:The Simpsons: Hit & Run
Number: 4
Playable character(s):Marge
Main location:Springfield, residential area


The contents of this article or section are considered to be non-canon and therefore may not have actually happened or existed.

Level 4 is the fourth level of The Simpsons: Hit & Run. It is set in the residential area of Springfield during the early nighttime hours of October 28th. The level involves Marge investigating what is wrong with Bart and a mysterious Crop Circle.

  • 1Plot
  • 2Bonus Mission

Plot[edit]

For A Few Donuts More[edit]

Marge tries to talk to Bart, who is still disturbed and unable to communicate. Marge decides to ask the police about unusual events happening around Springfield. She follows Chief Wiggum to Lard Lad Donuts and asks him about a mysterious crop cirlce. However, Wiggum is experiencing sugar withdrawal, so Marge rams the Donut Truck and collects the donuts that fall out. Wiggum tells Marge the crop circle is near Cletus' shack.


Redneck Roundup[edit]

Marge drives to Cletus' House to see if he knows anything about the crop circles due to his nearby residence, but he has fallen under the impression that she is a paparazzo. He tries to escape from her so she collects the items that fall from his truck and returns to talk to him.


Ketchup Logic[edit]

Marge returns to Cletus who refuses to talk to her about the crop circles unless she helps him gather ketchup packets, Marge wears her 'Inmate' costume because she doesn't want to get dirty. After collecting all the ketchup, a mysterious black sedan will appear to kill Marge & Cletus, who escape then drive back to his home. Cletus suggests Marge talk to someone elderly because they seem to be more knowledgeable.


Return Of The Nearly Dead[edit]

Marge meets with Hans Moleman who is hiding inside the Springfield Pet Cemetery from the police past his curfew. He tells her Grampa Simpson is the best person to speak to since he has often talked about crop circles. Marge heads to the Springfield Retirement Castle but has to race Wiggum. She beats Wiggum and talks to Grampa.


Wolves Stole My Pills![edit]

Marge asks Grampa if he knows anything about the Crop Circles but is unable to help because Nelson has stolen his medication. Marge then drives to the school and demands Nelson return the meds, Nelson however tells Marge he traded them for some Playdudes to a person in a Black Sedan. Marge then follows the sedan and collects the dropping medical pills from the vehicle, she then drives back to Grampa, but must escape from a black vehicle stalking her. Marge gives the pills to Grampa but they knock him out. Marge drives to the Kwik-E-Mart to collect some Caffeine Pills for the now slumbering Grampa. After waking up, Grampa describes an old crop circle that happened in his youth. His description of the shape is identical to the logo of the new Buzz Cola.

Run

Simpsons Hit And Run Pc

The Cola Wars[edit]

Marge shows a Buzz Cola can to Bart who is immediately cured, returning to his normal self. He tells Marge that when he was held captive in an alien spaceship, he was given large amounts of the cola and that its main purpose is to drive the people of Springfield insane. Marge then resolves to steal the cola and wears her 'Policewoman' costume to give her more power. Marge collects 30 cans of Buzz Cola scattered around Evergreen Terrace.

From Outer Space[edit]

Marge warns Apu about Buzz Cola's danger and Apu promises to help her investigate the cola's source. He tells Marge of trucks around town distributing the cola. Marge then destroys three of the trucks, and after doing so Chief Wiggum chases her because of his addiction to the cola. Marge escapes from Wiggum and returns home.

Bonus Mission[edit]

The Bonus Mission is for Comic Book Guy. He is found inside the Pet Cemetery

Beached Love[edit]

Comic Book Guy sends Marge to collect intercepted love gifts to a teacher to make her feel better. Marge must drive to the school, jump on the side roof, avoid the air vent currents and collect the gifts. After doing that, Marge must return to Comic Book Guy.

Gallery[edit]

  • Map of the level

  • Labelled map


The Simpsons: Hit & Run
Levels
Level 1Level 2Level 3Level 4Level 5Level 6Level 7
Characters
HomerBartLisaMargeApuNon-Playable characters
Vehicles
Pink SedanHonor RollerMalibu Stacy CarCanyoneroPontiac Firebird70's Sport Car
Locations
Evergreen TerraceDowntown SpringfieldSpringfield Squidport
Others
References/TriviaAppearancesExtrasCreditsQuotesCards

http://tvtropes.org/pmwiki/pmwiki.php/Trivia/TheSimpsonsHitAndRun

Go To

  • Approval of God: In an episode of Boundary Break focusing on the game, Cary Brisebois, one of the programmers who was a guest star on said episode, gave praise to Donut Team for breathing new life into a 15 year old game.
  • Bowdlerization: The European releases of The Simpsons: Hit & Run omitted Apu's phrase 'Hey, move it, whitey!' when he does near-misses due to it being a racist remark.
  • Cut Song: There is quite a bit of unused music and audio cues in the game files. Of note is that some of it implies that the Burns' Mansion area was to be accessible in Level 7. A 'failure' version of the 'There's Something About Monty' music also exists, even though you cannot fail the part where it plays as it lacks a time limit.
  • Advertisement:
  • Executive Meddling: Menu art was removed and replaced because, under the licensing contract, anybody making 2D art for the Simpsons franchise has to go through Fox's own art program (or something to that effect). Suffice it to say, Radical Entertainment's artists were not happy when they found out.
  • Unintentional Period Piece:
    • The mission 'Cell-Outs' requires Bart to destroy the cars of cell phone users so that the Truckasaurus can operate without interference. Already a bit silly in 2003, it's unlikely that the same premise would have been used after the introduction of smartphones.
    • 'Bonestorm Storm' involves Marge and Homer attacking a 'Bonestorm II' delivery truck and collecting the crates of games it drops, causing a shortage of the game. Nowadays, with digital copies of games becoming a common thing, this act would be a fruitless endevor.note
  • What Could Have Been:
      Advertisement:
    • A lot of preview pictures of the game's seventh and final level suggest that you were able to go to the 969 area (AKA the more upper-class side, which is blocked off in the game) of Evergreen Terrace at some point. In fact, if the player goes out of bounds in the level and finds where the Stonecutters Hall is supposed to be located, a very eerie Muzak tune plays. There's also remnants of the buildings in the 969 area as well as a few solid areas where the roads are in the first and fourth levels, which may confirm that the area went unused sometime in gameplay. A former Radical employee, Noviwak, confirmed on the Donut Team forum that the entire area was cut to make it easier for artists working on the level.
    • In the game itself, if 100% completion of the game has been reached, typing in a cheat code allows access to any car in the game, including ones that you are not supposed to drive and cars from different areas, from the phone-booth. Some of the cars are also cars that don't go used at all, such as an ice cream truck, an ice-box van, three variants of the Cell Phone Users' Car, and even sedans.
    • Advertisement:
    • All five playable characters have quotes that play upon destroying power couplings, even though they're only destroyed in one mission played with Homer. Judging from the context (Marge making bee puns, everyone talking about surveillance), it's likely they were intended to play upon destroying wasp cameras, but were changed later in development for unknown reasons.
    • A sequel was planned and in the very early stages of development when it was cancelled due to EA acquiring the Simpsons licence. A new addition would have been the ability to attach trailers to the cars that could be pulled behind you while driving.

Simpsons Hit And Run Apu Level 1

Index

Simpsons Hit And Run Apu Level 2

  • « Trivia »

Coments are closed