The Simpsons Hit And Run Level 7 All Wasp Cameras

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The Simpsons: Hit & Run is a 2003 Wide Open Sandbox game in the vein of the Grand Theft Auto series, but with less firepower and more kicking. Five characters from the series are played in the seven level long story mode (In order: Homer, Bart, Lisa, Marge, Apu, Bart again and then Homer again), which initially starts off with Homer's antics on his way to work, but shifts into a conspiracy.

Mmmmm... Walkthrough: Level 7

Level 1Level 2Level 3Level 4
Level 5Level 6Level 7

Rigor Motors
Park your 70's Sports Car outside of Ned Flanders house, pointing towards the slums location. Walk into the Simpsons' house and speak with Lisa. You must collect the supplies to help fend off the zombies. Quickly run over to the Flanders and jump the fence.

Speak with Ned, and jump the fence. Get into your vehicle, as instructed earlier, and take off to Cletus's house in the slums. Take the cemetery shortcut, and stop once you reach Cletus's pad. Take the supply from Cletus's lawn.

Drive down the block to Moe's house. Hop out and speak with him. Collect the Chainsaw, and drive back to the Simpsons house via the shortcut through the cemetery to complete the mission.

Long Black Probes
Drive over to the Playground in the Elementary School area, and talk with Comic Book Guy. You can buy it from the Zombie at the Springfield Cemetery, so drive over there are purchase it from him. If you need some coins, look in the backyards in the Simpsons' neighborhood.

Drive back to the Elementary School Playground, and chase after the vehicle once you arrive. The actual problem with this mission is not keeping up with the vehicle, but avoiding the traffic, which it also has trouble doing.

It will turn right after exiting the playground, and move along the basic trend of the road until it reaches the Kwik-E Mart business district, where it will choose to go straight through the suburbs. Follow it through the cemetery shortcut, and to the slums. Cut through the trailer park, and take the barn shortcut, as well. You will complete the mission at the Power Plant.

Pocket Protector
Pull into the Power Plant parking lot, and have a word with Professor Frink. You will have to protect Professor Frink from the aliens and deliver the nuclear waste to the spaceship. You will be in the Hover Car, so take the shortcut through the barn's yard, and drive up the hill and straight over the tire-burning lot.

Once you land, hug right and go through the trailer park area. Avoid all of the traffic possible here, as if you get hit hard enough, the nuclear waste will explode, and you will have to go back to the Power Plant to fetch some more. Avoid the vehicles at the stoplight, and go through the cemetery shortcut.

Near the Simpsons' neighborhood, collect the Repair icon on the right. You must avoid everything humanly possible so that your Hit & Run meter does not go off. If so, you are really messed up on the mission. Take the Fire Truck ladder shortcut to the right of the Kwik-E Mart. When you reach the school, take the shortcut through the window on the left side, and drive the vehicle into the baseball diamond to complete the mission.

There's Something About Monty
Drive over to the Elementary School and walk in. Speak with Lisa, and your next mission will be to find a source of nuclear waste before the time expires. Quickly leave, and hop into your vehicle, which should be headed for the Power Plant. Once you reach the suburbs, you will have to deal with shrugging off a mysterious vehicle, which is easier said than done.

First off, avoid all traffic. No matter what, do not get blocked by traffic. Secondly, remain calm. Just follow your path as if the vehicle is not there, and you should prevail with little to no trouble. If you have no shook him by time you hit the cemetery shortcut, wait to see if you shrug him by time you hit the trailer park shortcut. This should snag him off your tail.

Hit the barn shortcut, and slide into the Power Plant parking lot. Hop out of your vehicle, and look for a giant glass structure that is turned over. Climb it up to a lounge area, and go to the back of this room. Look to the right, and climb the steel constructors. I suggest moving the camera to a side angle. Climb into the office of Mr. Burns. This will complete the mission.

Alien 'Auto'topsy Part I
Double jump in the center of the carpet to avoid falling through one of the traps in Mr. Burns' office. Talk with him, and you must collect and deliver nuclear waste to the spaceship. Again.

Collect the Map on the table, and fall through one of the booby-traps to gain time. Jump down from here, and get into your vehicle below. Drive into the Power Plant to collect the nuclear goop and go to the playground exactly as we did before, by taking the shortcuts through the barnyard, over the tire-burning lot, and through the trailer park.

Watch out for the traffic at the stoplight near the cemetery, and take the cemetery shortcut carefully. Drive patiently through the area, and take the Fire Truck ladder shortcut to the right of the Kwik-E Mart. Drive through the glass window to the left of the Elementary School, and drive the vehicle straight into the baseball diamond to complete the mission. Again.

Alien 'Auto'topsy Part II
Walk over to Snake near the baseball diamond, and have a brief chat with him regarding the current events. You must collect the nuclear waste and deliver it to the spaceship yet again. You must drive to the Power Plant first, however, while in the Bandit.

Take the normal path after you exit the playground, but cut to the left through the very nice shortcut once you pass the Krusty Burger. Go left at the Kwik-E Mart, and you will have to escape an Alien Vehicle in the suburbs. You can easily do this by simply outgunning them, and avoiding the traffic. You should have them beat by time you hit the cemetery.

Cut through the usual places, like the trailer park area, the barn, and so forth. Once you reach the Power Plant, collect the substance, and quickly turn around. We have 5 seconds less here than the other two times. Take all of the shortcuts: the barnyard, over the tire-burning lot, the trailer park, the cemetery, the garage, the Fire Truck ladder, and the side of the school. Drive straight into the baseball diamond to give them another taste of reality.

Alien 'Auto'topsy Part III
The final mission. Walk over to Grandpa Simpson in the Playground to start the mission. You must drive over to the Power Plant to collect the last nuclear goop and deliver it to the UFO flying overhead.

You will start off inside of Grandpa Simpson's vehicle. Drive around to the right, and make your left turn to begin a race against an Alien Vehicle. This race is fairly easy to win, so do not panic. Take the shortcut through the long alley like we did before, and turn left at the Kwik-E Mart. Take the shortcuts through the cemetery, the trailer park , and the barn. This should give you the lead for the win at the Power Plant parking lot.

Once you have collected the nuclear goop from the Power Plant, begin driving back. If your vehicle is damaged badly, stop and get a Repair icon, and then run into a wall or something to drop the nuclear goop, and go back to the Power Plant to collect it again. This will make up for the time lost when trying to heal up.

You will have to drive back very fast while avoiding the Hit & Run meter going off. Drive through the barnyard, over the tire-burning lot, through the trailer park area, and over the cemetery. Once you reach the suburbs, you must lose an Alien Vehicle that will be following you.

You can easily lose this pest by going through the garage shortcut, followed by the Fire Truck ladder shortcut to the right of the Kwik-E Mart. Follow the path to the school, and go through the window to the left of the building fairly slowly, as if you are going too fast, you will hit the cage and have to start all the way at the beginning once again. Drive into the baseball diamond to complete the game.

Flaming Tires (Bonus Mission)
You can find a worried Smithers outside of the Kwik-E Mart. You will have to help him track down several items for Mr. Burns. As soon as you accept the mission, climb up the boxes on the back of the Duff Truck and jump onto the steam stack to be lifted to the rooftop. Now, go talk to Smithers after this.

Hop into your vehicle (the RC Car for the rooftop you're going to is recommended) and quickly drive over to the Fire Truck, and jump out. Quickly climb up the ladder on the side of the second Fire Truck, and climb up the rooftop to collect the next item. Drop down, and walk over to Smithers. For the next task, climb that billboard to the rooftops to the left of the Kwik-E Mart, and drop down on the highest level. Jump onto the air conditioner, and onto the steam stack to collect the last piece. Return to Smithers to complete the mission.

Race 1: Time Trial
You can find a Zombie across the street from the Kwik-E Mart. Take the 70's Sports Car with you, and start the race. The lap will consist of going in an immediate circle around the course by sending you up the ladder of the Fire Truck, and back around. This will make you crash into the barricade; however, you can repair your vehicle with a repair icon coming up.

Race 2: Circuit Race
You can find the second Zombie in front of the First Church of Springfield. We suggest using the 70's Sports Car in this instance, as it is affordable. You will be faced with a few hard left turns, and then a slithery road to follow this one through. Go left, and straight through the middle class suburban area.

Pull a hard left whenever you reach the turn point. You will go around in a circle, and go through the neighbor's garage, and back around the way that you came from. Stay away from the center of the road, for the most part, as it can mess up your vehicle's body on this long race. Once you reach the checkpoint, make a U-Turn and carry on. Repeat this twice to be the victor.

Race 3: Checkpoint Race
Take a fast vehicle over to the front of the Springfield Elementary School to find a Zombie. Personally, I used the 70's Sports Car, as it is easily fast enough to win this race. The basic layout is very straightforward on this course with very few complications in the handling of your vehicle. Go straight after the first few turns to go through several buildings for a shortcut. You will have to E-Brake a few times around the first rough corners.

There are not a lot of shortcuts early on, but once they come on, you will have three shots to take. The bad part is, the other vehicles also take these shortcuts, as well. The three shortcuts are through the cemetery (and stay straight, as if otherwise, you could mess yourself up big time), through the trailer park, and through the barn. It is easy to stay ahead of the pack throughout the entire race, just do not mess up on the cemetery and you should be fine.

Wasp Cameras

1: Inside of the Simpsons' backyard.

2: In the Flanders' backyard.

3: Inside of the backyard next to the Simpsons'.

4: In the park, near the monkey bars.

5: Inside of the Wiggums' backyard.

6: Drive to the Kwik-E Mart, and press the button on the back of the Duff Beer Truck. Climb up the boxes, and jump onto the steam stack atop the vehicle to land on the McCartney Garden (rooftop of the Mart). Attack the Wasp Camera to the left once up here.

7: Jump onto the billboard next to the Kwik-E Mart, and jump onto the rooftop behind it. Go to the right, and onto the next rooftop for a Wasp Camera to appear.

8: In back of the Lard Lad Donut Shop, jump onto the Air Conditioner to be lifted onto the rooftop, where you can destroy the Wasp Camera.

9: Park your vehicle near the Fire Truck that is next to the building with the orange rooftop, and climb your vehicle to the ladder on the side of the Fire Truck. From here, jump up to the top of the Fire Truck, and walk towards the rooftop. Climb up the roof, and destroy the Wasp Camera.

10: Near the baseball diamond in the Elementary School Playground.

11: Near the sandbox area in the Elementary School Playground.

12: In the Elementary School Playground, go towards the back door and jump onto the air conditioner to the left. Double jump in mid-air to reach the castle rooftop, and destroy the Wasp Camera once up here.

13: From number 12, double jump onto the tall walls near the air conditioner, and walk across to the other side of the rooftop, where you will find the Wasp Camera .

14: Near the roadblock, Springfield Elementary side.

15: The left side of the Power Plant's parking lot.

16: Climb up the downed glass constructor in the Power Plant parking lot. Make your way through the snack room, and to the other side. Jump onto the several steel constructors here. I suggest a side view to balance your jumps. Climb into the booby-trapped room, and double jump over and over again across the floor and destroy the Wasp Camera in here.

17: Go to the barn near the trailer parks, and climb up the mount of haystacks. Once on the rooftop, jump over to the nozzle to the right as it moves from side to side. Once done, jump off carefully to the other side to wake up the Wasp Camera.

18: In the trailer park area, check the rooftop of the trailer with the yellow awning by jumping on top of your vehicle, and onto it.

19: From number 18, look straight in the back to spot another Wasp Camera. Jump from roof to roof to reach it.

20: On the golden bridge that leads to the slums, check the right side of the bridge to see some steps. Climb them up, and go to the middle of the platform. Look to the right, and you will spot the Wasp Camera. Walk along the small constructor to reach it, and destroy it.

Collector Cards

Level 7 raleigh

Soul Donut
Inside of the Flanders' backyard. Jump on top of the bomb shelter and double jump to reach it.

Krusty Doll
Go to the park in the Simpsons' neighborhood, and double jump onto the monkey bars. From here, double jump over to the slide and collect the Collector Card.

Time Travel Toaster
In back of the Lard Lad Donut Shop, jump onto the Air Conditioner to be lifted onto the rooftop. Once up here, jump onto the steam stack to be taken to the shoulder of Lard Lad himself, and where the Collector Card is, as well.

Human Cookbook
On the playground in the Springfield Elementary School, jump on top of the monkey bars. Perform a running double jump to the school bus, and then perform a running double jump to the slide, where you can find this Collector Card.

'Smarch' Calendar
Climb up the downed glass constructor in the Power Plant parking lot. Make your way through the snack room, and to the other side. Jump onto the several steel constructors here. I suggest a side view to balance your jumps. Climb into the booby-trapped room, and double jump over and over again across the floor to collect the Collector Card.

Monkey's Paw
Go to the barn near the trailer parks, and climb up the mount of haystacks. Once on the rooftop, jump over to the nozzle to the right as it moves from side to side. Once done, jump off carefully to the other side to collect the Collector Card.

Hell Toupee
In the cemetery, look to the left to find a platform that Homer can walk along. Do so, and jump from coffin to coffin as they come around to reach the Collector Card.

Costumes

Dirty - 400 Coins
You can purchase the Dirty clothing inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.

Evil - 450 Coins
You can purchase the Evil devilish costume inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.

Donut - 500 Coins
You can purchase the coolest costume in the game inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.

Gags

1: Check the TV in the Simpsons house.
2: The Tiki Statue in the Simpsons' backyard.
3: The Swingset in the Simpsons' backyard.
4: The Bomb Shelter in the Flanders' backyard.
5: The Krusty Lamp in Bart's Bedroom. Double jump to the speakers in the backyard to get inside.
6: Check the Swingset in the park near the Simpsons' household.
7: In the Kwik-E Mart, play the Arcade machine.
8: In the Kwik-E Mart, check the ATM.
9: In the Kwik-E Mart, check the alarm near the entrance from behind the counter.
10: In the Kwik-E Mart, check the slushy machine.
11: In the Kwik-E Mart, check the freezer.
12: Inside of the Springfield Elementary School, check the alarm.
13: Inside of the Springfield Elementary School, check the fire extinguisher.
14: The giant chemical holder in the Power Plant's parking lot.
15: Touch the clown on Bart's bed in Bart's Bedroom.

Mmmmm... Walkthrough: Level 4

Level 1Level 2Level 3Level 4
Level 5Level 6Level 7

For A Few Donuts More
Secure a sturdy, fast vehicle (Malibu Stacy Car or the Tractor. Check the Vehicles Section to see more about the Tractor). Talk with Bart inside of the Simpsons house. Leave the house, and quickly get into your vehicle and follow Chief Wiggum, who is coming from the right to the left, to the Donut Shop. Try cutting through the garage to the left . The Donut Shop is right past the Kwik-E Mart.

Once you arrive at the Donut Shop, talk to Chief Wiggum about grabbing some donuts. It just so happens that a Donut Truck is coming from the Kwik-E Mart, so hop into your vehicle, and ram into the side of it. Collect the Donut that falls out. Yes, this is another one of THOSE missions.

Try ramming into the side of the vehicle as it turns. Another good strategy is to cut the vehicle off hard-way, meaning back off into the oncoming lane, and then ram straight into the Donut Truck. By the time that one minute has expired, you should have at least 4 to 5 Donuts collected. Before you reach the Power Plant's secret tunnel entrance, the Donuts should be collected.

Get back to the Donut Shop before the time expires. Try taking the shortcut through the Elementary School Playground. Get out and speak with Chief Wiggum to complete the mission.

Redneck Roundup
Drive over to Cletus's pad and have a chit-chat with him. You must follow our dear friend Cletus and collect whatever falls from the back of his Pickup Truck. I suggest taking the Tractor into this mission, if you have it. Otherwise, the Canyonero works almost as well. Our good friend will drop an item as he takes off to the left, so pick it up.

Try to follow behind Cletus, but not too close. If you are too close, you could miss an item. Cletus will cut through the trailer park, and go through the barn shortcut, as well . Near the Tomacco Field, Cletus will drop a second item, so pick it up, and follow him into the Power Plant. He will go to the left, and then the right through both tunnels.

Shortly after the tunnels, Cletus will drop another item, so be sure to grab it. Following him as he goes through the tomb area, you must stay your distance.

Soon after you exit the Power Plant, Cletus will drop another item, so pick it up. Follow him as he moves through the town regularly, and drops the next item near the gas station. Collect the Repair icon over the half-drawn bridge, and follow him on the straight road, where he will soon drop another item. He will drop the final item somewhat near the Kwik-E Mart, so pay close attention. This will complete the mission.

Ketchup Logic
Walk over to Cletus and have a word with him. After this, you will need to purchase Marge's Inmate Costume from the Kwik-E Mart, so go do so. Once this is done, go to where Cletus is, and get into his Pickup Truck.

Start off the mission by going straight, and to the left. In the distance, on the left, is the first Ketchup Packet (1). Afterwards, turn left, and go up the ladder on the back of the Fire Truck to collect the next Ketchup Packet (2). Once you land, look to the left on the lawn to find the next item (3).

The next Packet is on the section divider in the road (4), followed by one in the parking lot to the left (5). Fly off to collect it. After you turn right at the Krusty Burger, there will be one to the right (6) followed by one to the left of the Elementary School, which you can reach via the ramp (7). Collect one behind the baseball cage (8), and the one in between the shed and the wall (9).

Afterwards, you will find one on the half-drawn bridge as you roll over it (10). On the third driveway to the right, drive up and onto the rooftop of the gas station. Collect the Ketchup Packet here (11), and roll to the right slightly to collect another once you land (12), which leads right into a third in the row (13).

Drive up the Burns Mansion driveway, and through his front door to collect another Ketchup Packet (14). Drive through the Krusty Window, and collect another dead ahead (15). Follow the path to collect a couple more (16, 17) into the tunnel, and drive through the tunnels. Make a left and drive as fast as possible to make the leap through the big wheel and collect the final Packet (18).

Now you must drive back to Cletus's house before the time expires. Follow the green arrows if you are discombobulated. Once you get outside, you'll have to avoid the Black Sedan, which is simple by taking three shortcuts: one through the field next to the barn, one over the tire-burning lot, and one through the trailer park. Now go to the house that Cletus built. Chat with him to complete the mission.

Return Of The Nearly-Dead
Go to the Cemetery to find Hans Moleman. Take the Clown Car (if unlocked from the 3 Street Races) or the Malibu Stacy Car, and speak with Hans after parking the car facing west in the Cemetery . You must reach the old folks home before the cops put it under lights out. Hop into your vehicle, and go west!

Zoom over the ramp, and cut to the right. Cut all of the corners early to get somewhat of an advantage, and cut through the garage with the Repair icon in the center. Drive straight down, and you will hopefully beat out Chief Wiggum in the race. This will complete the very short mission.

Wolves Stole My Pills
Hop out of the vehicle after the last mission, and talk with Grandpa Simpson, who has lost his pills. Of course, it is up to you to find them. Get into your vehicle, and drive towards the Elementary School Playground, taking any shortcuts along the way, such as the empty parking lot on the left . Drive to the left of the School, up the ramp, and through the Krusty window. Hop out of the vehicle and talk to Nelson.

After hearing the bad news, get back into your vehicle and exit the Playground. Go right, and follow the path until you reach a Black Sedan. It will spew out one of Grandpa's pills at a time, and the first one comes out right away (1). About one block down from the Krusty Burger, the Black Sedan will whip a U-Turn and spit out another pill (2).

At the Krusty Burger, the Black Sedan will drop another pill (3), followed by another (4). It will ride up on the 'U' shaped driveway to the right, and cut right to go under the bridge, where it will lay out another pill (5). Near the gas station, expect another pill to be coming soon (6).

The Black Sedan will drop three more pills in succession along the outside of the Burns Mansion and to the left through the loop (7, 8, 9). Drive near the gas station, and you will now be led on for another round about until the Black Sedan drops the final pill. Try to stay out of the Hit & Run zone on your meter.

Once it finally lets go, collect the pill, and return to the retirement home. A Black Sedan will wish to destroy you, so you must escape. To escape easily, follow the path and cut through the parking lot to the left. This will automatically allow you to escape. Drive to the retirement home, and speak with Grandpa Simpson. Drive over to the Kwik-E Mart, and go inside. Pick up a carton of milk towards the back, and drive back over to the retirement home. Talk to Grandpa Simpson to activate a movie sequence. This will complete the mission.

The Cola Wars
Drive back over to the Simpsons house, and go inside of Bart's Bedroom. To reach Bart's Bedroom, you must walk around to the backyard, and double jump to get atop of the speakers . From here, enter the window. Once inside, talk to Bart to cure him. Purchase the Police outfit inside of Bart's Bedroom, and look at yourself in the mirror.

You must now collect all of the cola cans before the time expires. Jump out of the window, and into the tree house in the backyard to collect the first can (1). To collect four more cans, hop over the backyards and collect two (2, 3), and then collect more on the playground beside the neighborhood (4, 5).

Collect another in the tree (check your map, 6), and run down the slight bump to collect another on the lawn (7). The next cola can rests near the stop sign (8), and the next is over at the Kwik-E Mart. Climb the boxes on the back of the Duff Truck, and jump onto the steam stack to get launched onto the rooftop (9, 10, 11, 12).

Once on the rooftop, check the entire roof for a few more cans, including the steam stack with a double jump (13, 14, 15, 16, 17). Jump down and check the right side of the Kwik-E Mart and the back area parking lot to collect a few more (18, 19, 20). Jump into the parking lot of the Krusty Burger to collect a couple more (21, 22).

Make your way back around to the left, and collect the two cola cans on the ground (23, 24). Hop onto the air conditioner of the Donut Shop and double jump to reach up here. Collect the cola cans (25, 26, 27), and go back to the building on the left of the Kwik-E Mart that you can reach the top of via the billboard. Once on the roof, you can collect the last three cola cans to the right (28, 29, 30). This will complete the mission.

From Outer Space
Jump down from the previous mission, and enter the Kwik-E Mart. Speak with Apu, and you will have to destroy all of the cola delivery trucks before the time expires. Take the School Bus out for the test drive, and ram into the delivery truck every time it turns. I know this advice may sound old by now, but if you can tip the delivery truck over, it will decrease the health even more.

After you destroy the first delivery truck, you will have to deal with driving to the Burns Mansion. Once you arrive, drive up into the driveway and cut off the delivery truck that is here. It will drive through the Burns Mansion and through the chessboard yard. Try to destroy it by the time it reaches the parking lot by trapping it against walls and having your way with it.

Once it has exploded, you will want to drive to the parking lot of the Power Plant (unless you are already there). Get behind the vehicle, and bumper bump it into a wall on the right side, preferably at the turn. This will place the vehicle in automatic caution state, which is perfect for finishing it off.

Now, drive to the Simpsons home, where you will have to drive away from Chief Wiggum. Easy task, as you can just keep driving in the same direction and get away from him, even in the sluggish School Bus. Drive back to the Simpsons house to complete this mission.

Beached Love (Bonus Mission)
You can find Comic Book Guy on the corner somewhat near the Simpsons house. Grab the Malibu Stacy Car and talk to him. He has to retrieve his gifts that Principal Skinner has gotten to, and they are at the school. Hurry up and hop into the vehicle, and take off for the Springfield Elementary School.

Drive straight, and make your turns, cutting across the lawns and such. Once you reach the Kwik-E Mart turn, go to the right and drive up the ladder on the back of the Fire Truck. Fly off to gain some excellent speed. Once you reach the school, remain in your vehicle, and collect the first present near the front door.

Afterwards, drive around on the right to the playground. Inside of the vehicle, collect the second present on the hill, and drive to the baseball diamond for the third. Turn around, and to the left will be another present, followed by another near the air conditioner. Get out of the vehicle, and jump onto the air conditioner to reach the rooftop.

Collect the present on the roof, and then jump across the small ledges sticking out on building toward the playground to collect another package. Jump over to the right, and double jump over to first vent. Collect the last present, and fall down near the front door.

Run over to the Phone Booth and order the first vehicle you see (Canyonero). Drive back to the Comic Book Guy, but take the parking lot on the left for a shortcut. Take the left at the Kwik-E Mart, and follow it along the roads. Get out and chat with the Comic Book Guy to unlock the Kremlin.

Race 1: Time Trial
You can find Milhouse outside of the hidden tunnel near the rich neighborhood. Speak with him, and the checkpoint race will begin. You should be driving the Malibu Stacy Car, as always throughout these Street Races.

As the race starts, you will want to go left at the upcoming turn, into Mr. Burns' driveway. Follow this curving left line, and make a right turn into the house. Head straight through the backdoor, and hold your vehicle straight as it goes down the different levels of grass. Once you land on the chessboard, watch out for the chess pieces.

Drive through the hole straight ahead, and drift to the left before you land. Make sure your vehicle is facing left once you land, and go for the gusto. Follow the hallway paths, and once you reach the tomb area, it is best to go around it rather than flying over the steps, as you may hit one of the sides and crash. The tunnel will end, and you must go straight. Now, you will go through the checkpoint. Calmly repeat these steps twice more to secure the victory.

Race 2: Circuit Race
You can find Nelson outside of the mansion where you found the Honor Roller at in the first level. Take the Malibu Stacy Car over there, and start the race. At the beginning, turn right, left, and right all while cutting the corners. Drive along the left at the loop, and the first place vehicle may crash into the wall. After this, follow the path until you reach the Krusty window. Go through it, but hug the left very tightly to land in a sound position. Turn left, and follow the path to reach the checkpoint. Repeat this strategy two more times to get the victory.

Race 3: Checkpoint Race
You can find Ralph Wiggum at the end of the block near the Simpsons house. Take the Malibu Stacy Car, and get prepared for a rough ride. Talk to Ralph and start the race. You will be racing against a specter vehicle that is just as fast, if not faster, than you are.

Start the race out swell, hitting the edge of every corner to get a little bit of speed on the specter. At the second turn, cut through the grass for the time advantage. Once you reach the Kwik-E Mart, go right and up the ladder on the back of the Fire Truck. This will give you a great advantage against the specter.

Drive straight after you land, and cut right to go through the Krusty Burger parking lot when the time comes. Make a hard right turn once you land, and jump over the half-drawn bridge after cutting through the uphill driveway on the right. Roll up onto the third driveway on the right, and drive off of the rooftop for the ultimate advantage in the race. Once you land, head straight, and make a tough turn. Go through the tunnel, and carefully over the tomb inside of the tomb hall. Drive a little further to win the race!

The Simpsons Hit And Run Level 7 All Wasp Cameras For Sale

Wasp Cameras

1: In the Flanders' backyard.

2: In the Wiggums' backyard, down the street (right) of the Simpsons household . You will notice a fence that is open. Go inside, and kill the Wasp Camera.

3: From number 2, go to the left. The Wasp Camera will be on the right of the shed.

4: In the backyard of the house next to the Simpsons.

5: Another Wasp Camera is in the same backyard as the previous one.

6: On the roof of the Kwik-E Mart (Paul & Linda McCartney's Garden) . To reach it, double jump onto the roof of the Duff Truck, and jump onto the steam stack on the top of the Duff Truck. This will launch you onto the rooftop. Destroy the Wasp Camera.

7: Next to the Kwik-E Mart (left), there is a billboard. Jump onto it, and jump to the rooftop in back of it. From here, jump onto the steam stack, and over to the 'V' shaped rooftop. Destroy the Wasp Camera here.

8: Much like number 7, jump onto the billboard, and jump onto the roof from here. Walk to the right, and jump onto this rooftop. Towards the back is a Wasp Camera.

9: At the back door of the children's school.

10: To the left of the back door of the children's school, jump onto the shrubs and onto the air conditioner. This will allow you to land on the top of the roof of the school, where a Wasp Camera is floating above.

The Simpsons Hit And Run Level 7 All Wasp Cameras 2017

11: From the rooftop mentioned in the last paragraph, you will want to double jump over to the tiny platforms sticking out of the school's backside of the building. Jump across these, and to the right side of the roof. Avoid the two steam stacks, and attack the Wasp Camera on the right side of the rooftop.

12: On the middle class side of the half-constructed bridge. On foot, walk up the several steps leading to the watchtower. Once you reach the top, jump onto the handrail, and double jump to the smoke stack. Destroy the Wasp Camera here.

13: On the left side of the chessboard, in Mr. Burns's backyard.

14: On the right side of the chessboard, in Mr. Burns's backyard.

15: In the middle of the staircase in the Burns mansion.

16: In the study of the Burns mansion.

17: In the Power Plant, where 'Blind Big Brother' took place, in the center of the middle level. Get close to it, and it will lower to the ground. Jump down and destroy it.

18: In the farming field next to the barn shortcut in the slums.

19: In the Trailer Park, on the right side when going to the Power Plant.

20: Take the Duff Truck, and go to the Trailer Park. Look on the right side at the trailers' roofs, and you will notice a Wasp Camera on the top of one of the purple and white trailers. Park the Duff Truck beside it, and double jump onto the hood of the truck, and then to the top. From here, jump over to the rooftop, and destroy the last Wasp Camera.

Collector Cards

Boudoir Album
In the Simpsons' backyard, jump onto the branch of the tree, and double jump into the tree house to collect the Collector Card.

Mr. Plow Jacket
Next to the Kwik-E Mart (left), there is a billboard. Jump onto it, and jump to the rooftop in back of it. Once up here, walk to the right and jump onto the next rooftop. Go to the furthest right, and jump off to collect the Collector Card.

'Homer' Bowling Ball
To reach this Collector Card, go to the middle class part of the half-drawn bridge. On foot, walk up the stairs leading to the watchtower. Once you reach the top, jump onto the handrail, and double jump to the smoke stack. Destroy the Wasp Camera here, and jump onto the smoke stack. Double jump in the air to grab the Collector Card.

Red Blazer
From the 'Homer' Bowling Ball Collector Card, jump down and drive over to the rich part of town. On the right side, drive up on the third driveway, and lean off to the left. Go as fast as you can, and drive off of the ramp. You will land on a rooftop with this Collector Card. Get out of the vehicle, stand on top of it, and double jump off to reach the Card.

Burns Portrait
Inside of the Burns mansion, go up into the Study. Walk over to the back of the room, and on the right side, you will notice a glowing object. Press it, and several things will change in the room; most notably the portrait will change to a Collector Card. Jump up and collect it.

Love Letter
On the golden bridge leading from the middle class to the slums, park near the slums on the right side and climb up the series of ledges to reach the top of the bridge. Walk along the 'X' shaped platform to the other side of the bridge, and slide down the side leading to the middle class to receive the Collector Card.

Pepper Spray
Take a vehicle to the Trailer Park, and drive towards the end of it. At the second to the last trailer rooftop on the right, park your vehicle and double jump to get on top of it. Jump up to the top of the trailer and walk over to the end of the trailer. Collect the Collector Card at the end.

Costumes

Inmate - 300 Coins
You can purchase the Inmate uniform inside of Springfield Elementary School, Bart's Room or the Kwik-E Mart.

Classy - 350 Coins
You can purchase the Classy outfit inside of Springfield Elementary School, Bart's Room or the Kwik-E Mart.

Police - 400 Coins
You can purchase the Police uniform inside of Springfield Elementary School, Bart's Room or the Kwik-E Mart.

Gags

1: Touch the Television Set in the Living Room.
2: Check the Bomb Shelter in the Flanders' backyard.
3: Check the Tiki Statue in the Simpsons' backyard.
4: Check the BBQ Grill in the Simpsons' backyard.
5: Check the Swingset in the Simpsons' backyard.
6: Play the Arcade Machine in the Kwik-E Mart.
7: Check the ATM Machine in the Kwik-E Mart.
8: In the Simpsons' backyard, jump on top of the alarm and enter Bart's room. Check out the Krusty Lamp.
9: In the Kwik-E Mart, check the freezer.
10: In the Kwik-E Mart, check out the slurpee machine.
11: In the Kwik-E Mart, check the alarm near the entrance from behind the counter.
12: In the Springfield Elementary School, check the fire alarm.
13: In the Springfield Elementary School, check the fire extinguisher.
14: Check the gigantic tank on the right side of the Power Plant parking lot.
15: Check the control panel of Homer's workstation in the Power Plant.

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